Welcome to -- RETRO GAME DAISUKI ! -- a blog about the wonderful world of Japanese retro video games (ARCADE / PC-88 / X68K / MEGA DRIVE / SATURN / PlayStation / PC-ENGINE). Re-live the strangest games from the 80's and 90's. Retro games were our youth!
Author : HERZOG
-- Playing video games since the 80's ! --
Still trying to translate all the posts from my old blog. Please see this post for more info.
Also, please excuse any grammar and any other related errors you may find on this blog, as English is not my first language.
SUPER REAL MAHJONG is a long running series of undressing Mahjong games notable for their trademark outstanding animation scenes and charming cast of heroines.
Although the original concept of the series was a super realistic recreation of Mahjong. This idea alone proved unsuccessful when PART I was met with a lackluster reception and became a commercial failure
3 months later however, the series developer SETA introduced the lovely anime girl 「SHOWKO」, whose inclusion alone turned PART II (which otherwise is virtually identical to PART I) into the most hyped arcade Mahjong game of the time, as well as the top-selling arcade Mahjong game of that year.
■SUPER REAL MAHJONG ACTION !
The main selling point of PART I was its realistic and smoothly animated Mahjong part that fortunately (for the most part anyway) remains exactly the same in PART II.
The way the character's hands interact with the Mahjong tiles was very impressive to see at the time. The hand of your woman opponent in particular is the most expressive, so you will be seeing her doing things like smoking a cigarette when she's nervous, or tapping the table when she gets impatient.
It's too bad SETA didn't bothered to redraw the woman's hands to make them resemble those of SHOWKO. This in my opinion is a very relevant visual flaw because you really don't get the impression that you're playing against her.
■HOW TO PLAY
・Win a round to make SHOWKO take off her clothes. ・The game will be over if your points get to 0. ・There is no ending or continue option.
PII also became known at the time for it's incredibly frustrating difficulty level. An issue that unfortunately gets much worse due to the game's lack of a continue option.
Nowadays you can get around the atrocious difficulty level by playing the game on the MAME emulator and using its handy state save feature. However back then it was a totally different story, and even the most expert Mahjong players required a considerable amount of luck (and coins!) if they wanted to see all of what the lovely SHOWKO had to offer.
■SUPER REAL ANIMATION !
After the poor sales performance of PART I, SETA realized they had to reinvent the series, and quickly. And more importantly, they realized the series just couldn't do without the undressing element that historically had made the Mahjong game genre such a big hit at the amusement game centers since the early 80's.
Fortunately SETA succeeded in their task to reinvent the series in probably the best possible way. And after hiring help of the prolific anime artist RYO TANAKA, they came up with a whole new concept for the series: To have the highest-quality and most rewarding undressing scenes in the genre.
The result couldn't have been any better for the company since PART II became an almost instant hit. Consumer became fascinated with the new heroine and her superbly animated undressing show. Two key game features that from this point on would become the trademark characteristics of the series. 【 HEROINE INFORMATION 】 (SHOWKO)
Age : 17 Birthday :December 9th (Sagittarius) Height :161cm Three Size :B84/ W62/ H89 Blood Type : AB Occupation : 2nd year at the Ryokuyou High School (Cheerleading team) Special Interests : Reading, TV, Shopping, Movies, Bowling Favourite Things :Tsukune (a chicken or fish meatloaft made with eggs), Traveling Dislikes :Cockroaches